University Projects
RPG Caves
Work in progress
RPG Caves is a unity game I made while studying various programming patterns.
Exploring Programming Patterns
Observer Pattern. Delegates, Events, Actions and Funcs.
Dependency Injection
Strategy Pattern (interfaces)
State Machine.
Changing Character and Abilities
How I’ve made the player switch characters (scriptable objects) at runtime.
How I made them have different abilities and actions.
How they all have to die to lose the game.
Settings UI
How I made the settings menu UI.
canvas, animator, left right pages.
Slow motion for animator. Freezing the game wouldn’t play the animation so i set the time scale to 0.05 and sped up the animation to 20x the original.
maybe talk about some UI scripts.